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.............................. QuickTime Logo and Trademark..............................

QuickTime is a multimedia framework developed by Apple Inc. capable of handling various formats of digital video, media clips, sound, text, animation, music, and several types of interactive panoramic images. Available for Classic Mac OS, Mac OS X and Microsoft Windows operating systems, it provides essential support for software packages including iTunes, QuickTime Player (which can also serve as a helper application for web browsers to play media files that might otherwise fail to open) and Safari. QuickTime is integral to Mac OS X, as it was with earlier versions of Mac OS. All Apple systems ship with QuickTime already installed, as it represents the core media framework for Mac OS X. QuickTime is optional for Windows systems, although many software applications require it. Apple bundles it with each iTunes for Windows download, but it is also available as a stand-alone installation. Software development kits (SDKs) for QuickTime are available to the public with a free Apple Developer Connection (ADC) subscription.

   

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The included QuickTime Player is limited to only the most basic playback operations unless the user purchases a QuickTime Pro license key, which Apple sells for US$29.95. Pro keys are specific to the major version of QuickTime for which they are purchased. The Pro key unlocks additional features of the QuickTime Player application on Mac OS X or Windows (although most of these can be accessed simply by using players, video editors or miscellaneous utilities from other sources). Use of the Pro key does not entail any additional downloads.

The QuickTime (.mov) file format functions as a multimedia container file that contains one or more tracks, each of which stores a particular type of data: audio, video, effects, or text (for subtitles, for example). Each track either contains a digitally-encoded media stream (using a specific codec) or a data reference to the media stream located in another file. Tracks are maintained in a hierarchal data structure consisting of objects called atoms. An atom can be a parent to other atoms or it can contain media or edit data, but it cannot do both.

The ability to contain abstract data references for the media data, and the separation of the media data from the media offsets and the track edit lists means that QuickTime is particularly suited for editing, as it is capable of importing and editing in place (without data copying). Other later-developed media container formats such as Microsoft's Advanced Systems Format or the open source Ogg and Matroska containers lack this abstraction, and require all media data to be rewritten after editing. Other file formats that QuickTime supports natively (to varying degrees) include AIFF, WAV, DV, MP3, and MPEG-1. With additional QuickTime Extensions, it can also support Ogg, ASF, FLV, MKV, DivX Media Format, and others.

Developers can use the QuickTime software development kit to develop multimedia applications for Mac or Windows with the C programming language or with the Java programming language (see QuickTime for Java). Recently a COM/ActiveX Control has been created which is accessible from Visual Basic, C#, C++ and any other applications that can work with COM/ActiveX.

QuickTime consists of two major subsystems: the Movie Toolbox and the Image Compression Manager. The Movie Toolbox consists of a general API for handling time-based data, while the Image Compression Manager provides services for dealing with compressed raster data as produced by video and photo codecs.

QuickTime 7.0 introduced the QuickTime Kit (aka QTKit), a developer framework that is intended to replace previous APIs for Cocoa developers. This framework is for Mac only, and exists as Objective-C abstractions around a subset of the C interface. Mac OS X v10.5 extends QTKit to full 64-bit support.

QuickTime 7 introduced the COM/ActiveX Control. It is intended for programmers who want to build standalone Windows applications using high-level QuickTime movie playback and control, some import, export, and editing capabilities. This is considerably easier than mastering the original QuickTime C++ API. 

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